
When first unlocked, the Tac Bar activating has his dodges look purely accidental and terrified (fair enough, he's being shot at).


After taking the first Core Skill, it's specifically noted he starts holding them upright and uses his off-hand to properly brace against recoil, and gains the ability to fine-tune his aim. Gun Handling animations start out with your character holding pistols sideways, and awkwardly clutching two-handed ones.

His unarmed stance changes to reflect that he has martial arts training, and he wields melee weapons with a more confident stance. After taking the first Core Skills for both, this wind-up essentially vanishes and his blocks are all business. Unarmed and Melee animations have a sizable delay starting out as the player character balances himself before each swing, and attempting to block causes him to put his hands up in a panic.Character Development: As you level up his Core skills, his animations change to reflect his experience.The very first text you see after creating your character is a blue notification regarding the successful Imprint, the Agent Origin - being the most standard one next to The Noob - wears a blue tie and glasses, his bedroom in the Loft is kept dark with a blue television to light it, and the city streets outside Status Quo's HQ are primarily a night-time blue with different neon highlights. Blue Is Heroic: While the highlight colors on his starter clothing varies between imprints, he's most heavily associated with blue.Ascended Fanboy: His trophy for Slaughter Time consists of a grand tour poster, a replica of Garret Goyle's mask, the microphone Goyle uses in the announcer's booth, and a note that simply says "Goyle Amnesiac God: The learning and experience capacity of Gen-01 Nevadeans is stated to be "divine", and with how quickly the Player Character trains themselves into multiple different kinds of badass, as well as using Phobos as a reference, it's little wonder why.In GeneralTropes applying to all versions of the character:
